v0.7.3 Community story levels and improved guard patrols
These are the Endless Thief v0.7.3 changes:
- The community text levels now support more elements, such as:
- readables (interactive books and papers with story texts or clues)
- intro and outro texts
- objects such as barrels, boxes and trees
- smart auto-tile completion for faster level designing
- enabled player field of view for a more immersive experience
- improved guard patrols that always turn the shortest distance, making them more predictable for players
- fixed twitchy guard glitch
- fixed overflowing text bubbles for NPCs in the thieves guild
- when a knocked out guard revives, they no longer trigger an alert
- some improved challenge levels
The core idea behind the community text levels is that players can sketch rough levels. The game will accept these rough level designs and auto-complete any missing information. That way, it is much quicker and easier to design your own stealth levels. On the other hand, because the game partially improvises the levels, players have less control over their level designs. I hope this is a good trade-off for convenience over full control.
I also added story elements to the community levels, such as interactive readables, and intro and outro. I included an example community level that demonstrates all the elements that the level editor will support. The level can be found in the menu Custom Game -> Community Levels -> Village at Night (SnowySierra). All challenge levels have been updating using the same text level editor.
Other improvements are less swingy and more predictable guard patrols. And improving NPC dialogue so that they no longer overflow in their text bubbles. Some of the challenge levels have been modified for a better challenge and slightly more diversity in layout.
A small, but important, improvement is that knocked out guards that revive, will no longer trigger an alert. In other words, players will no longer risk failing the "no alerts" bonus objective when knocking out a guard. And players won't have to worry about knocked out guards chasing after them when they wake up. This makes the game slightly easier and more fair.
Please enjoy ^^
Files
Get Endless Thief Demo: a furry stealth adventure
Endless Thief Demo: a furry stealth adventure
Sneak through open cities and puzzle levels in this furry stealth game.
Status | In development |
Author | SnowySierra |
Genre | Simulation, Survival |
Tags | Atmospheric, Crime, Cute, Dark Fantasy, Exploration, Furry, Nonlinear, Sandbox, Stealth |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- v1.4 Inventory Quick Slots and Flash-Bomb ItemsFeb 01, 2023
- v1.3.0 Contracts, ghost reward, improved distractions & heartbeat vibrationsAug 07, 2022
- v1.2.0 Shadow form, higher contrast, in-game hints & stealth / domination rewardAug 07, 2022
- v1.1.0 Stealth rewards, forgiving guards, instant actions & improved charactersJun 16, 2022
- v1.0.5 Full game launchJun 02, 2022
- v0.7.5 Character creation, load + save in editor and smaller first escape levelsMar 21, 2022
- v0.7.4 Level editor and increased player sight rangeMar 13, 2022
- v0.7.2 Collectable coins and star ratings for challenge levelsFeb 17, 2022
- Added game page animationsFeb 12, 2022
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